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1. [IDEA] Give scouts their logical drawbacks. - in Feedback/Requests [original thread]
I am a Minmitar Scout, Assault, Logi with Scout taking at least 50% of my game time. As a scout I use knives and sniper rifles or the occasional shotgun fit. The information below does not mean I believe scouts should be changed it simply show wha...
- by shady merc - at 2014.10.13 02:40:00
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2. [Request] Reworking Repair Tools - in Feedback/Requests [original thread]
I have many times suggested a "overheat" type mechanic for them. Will edit this post later with numbers
- by shady merc - at 2014.10.05 01:04:00
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3. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Meee One wrote: It isn't a tactical decision to rep an ally through combat to keep them alive to fight longer? Keeping the best killers alive ensures you win via clone count. Keeping the worst alive will (hopefully) train them to get better. ...
- by shady merc - at 2014.09.03 03:17:00
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4. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Meee One wrote: I've got a compromise. I'll accept an overheat on the rep tool... If every suit but logistics loses their equipment slots. Except scouts,they keep 1 and it HAS to be locked to cloaks only. That would be a reasonable trade. G...
- by shady merc - at 2014.09.02 04:26:00
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5. Sugestion for CCP rattati: End the madness! - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Take away the abiilty for scouts do stack armor! Simple. You've just fixed the scout problem. I mean seriously, where the hell do they put all that armor on that track suit? I'll wait...... It's simply not logical?! N...
- by shady merc - at 2014.09.02 04:08:00
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6. CCP Rattati, Suggestion for Hotfix Delta: Ending the logi train! - in Feedback/Requests [original thread]
Completely agree on the repair tool overheat function and have mentioned it a few times myself. It makes no sense that it the only item that can be used for an entire battle. On top of that having the rep tool needing to cool down builds a back an...
- by shady merc - at 2014.09.02 02:38:00
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7. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Don't really agree with the nanite injectors getting a buff. I would rather see their current percentage split between shield and armor. Nanite injectors especially in ambush help create the blob effect. The blob effect is when the entire team gro...
- by shady merc - at 2014.09.02 02:23:00
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8. Nova Knives - in Feedback/Requests [original thread]
137H4RGIC wrote: Eat Heavies. Heavies stand not a single chance against a scout with half a measure of skill. I've played both sides. I have a scout maxed in minmitar scout with maxed nova knives and this is my heavy specialist. having 1300 HP,...
- by shady merc - at 2014.08.21 05:39:00
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9. Complex Shield Rechargers / Enigizers - in Feedback/Requests [original thread]
You could argue about alot of things that are wrong with Shield but this is not one of them. Things that would help shield users Make Kin Cats easier to fit, This would help increase the difference in mobility between armor and shields
G...
- by shady merc - at 2014.08.21 05:21:00
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10. Buff Minmatar scout - in Feedback/Requests [original thread]
Anmol Singh wrote: Adipem Nothi wrote: Anmol Singh wrote: Buff Minmatar scout What are your thoughts as to why? Because running kincats is too pg extensive on the scout. While other scouts have 90+ pg with skills maxed, the minmatar ...
- by shady merc - at 2014.08.15 02:26:00
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11. Hotfix Charlie - Update - in Feedback/Requests [original thread]
All around good stuff. The only thing I ask is you make room in Delta to at least look at all high Alpha damage weapons. I am not saying any of them will be UP or OP, but with assaults getting a 150 hp bonus that could really effect weapons like...
- by shady merc - at 2014.07.24 23:50:00
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12. Assault & commando bonus revision proposal - in Feedback/Requests [original thread]
Only thing I can agree with is that Caldari and possibly Gallenet(haven't used the bonus) bonus need a change. However I feel this option simply move the assault suit in to the commando spot as 4 most used suit. And doesn't fix the issue, the stra...
- by shady merc - at 2014.07.13 22:21:00
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13. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Assault change The above link is my thought on fixing the Assault suit. Basically I believe we need to change the CPU and PG of our weapons and modules so we reward each suit for fitting items that are in line with their role. Example by makin...
- by shady merc - at 2014.07.13 22:12:00
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14. Fixing the assualt with CPU PG changes - in Feedback/Requests [original thread]
The main issue with Assault suits is the current design of CPU and PG. All weapons and modules CPU/PG need to be re balanced to reward players for playing their roles. Since we don't do this all suits tend to fit themselves like an assault suit. ...
- by shady merc - at 2014.07.13 21:46:00
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15. Fixing the assualt with CPU PG changes - in Feedback/Requests [original thread]
reserved
- by shady merc - at 2014.07.13 21:46:00
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16. Fixing the assualt with CPU PG changes - in Feedback/Requests [original thread]
reserved
- by shady merc - at 2014.07.13 21:46:00
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17. Assaults and Scouts - in Feedback/Requests [original thread]
Changing the Recharge rate or delay of the scout will only cause Caldari Scouts to become Gallenete brick tank scouts. Who can still scan down your assault suit or make the scout suit disappear from the battle field. Lets look at some examples I s...
- by shady merc - at 2014.06.27 03:38:00
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18. Assaults and Scouts - in Feedback/Requests [original thread]
Yes they are tanking because it works. I am suggesting we limit their stacking of hit points not reduce their regen. Even with my vision the Assault still needs a boost to regen just not become better then scouts. A scout needs to pop in hit you w...
- by shady merc - at 2014.06.27 00:59:00
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19. Assaults and Scouts - in Feedback/Requests [original thread]
I agree Lynn the trick is to ensure the scouts are using items like the shotgun not cloaking up and then attacking like an assault would do to hitpoints and hitbox size. As for the scanning thing I can think of 2 things to help that out but it won...
- by shady merc - at 2014.06.27 00:52:00
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20. Assaults and Scouts - in Feedback/Requests [original thread]
I don't think the issue with assault is the fact that scouts regen to fast(the assault do need faster regen just not scout level). The problem lies within how much HP the scouts has and how easy a scout can equip 1 of the 4 Racial Rifles, I am w...
- by shady merc - at 2014.06.27 00:39:00
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